Many developers find themselves in need of a progress meter to show a learner how much is left to be completed in an e-learning module. There are several ways to achieve this in your course. One way is to show the learner how much of the overall course they have completed, which would use a percent-completed approach rather than a slide-number approach. A slider is a great visual for the learner to see how much is left in the course. The slider also has built-in points, keeping us from having
Recently, one of my students asked me about using a picture-in-picture video to create a narrated walk-through of a particular topic. She was curious as to whether she should use Replay or if she should use Storyline 2. It really depends on what kind of functionality you want your “tour” to have. After experimenting with several methods, the following should provide some good guidelines. Replay or Storyline 2? The big question to ask is whether you need the learner to see step-by-step slides or whether a simple video walk-through will
I love teaching Storyline to folks, and I love teaching every session. However, I would have to say, that if I had to pick a day that would be my favorite day to each, it would be Day 2. In this session, we focus on quiz questions in the first half of the day. In Storyline, they’re so easy to build! Although, don’t forget to take the time to write good quiz questions in the first place! And “out of the box,” the quiz options are amazing! You get great
Markers may be the quickest and easiest way to add interactivity to a Storyline course. They function a lot like a “widget” with a set of predefined functions. Some of the benefits are: The Marker is pre-programmed with mouse-over and click functionality. You can select from over 200 built-in icons that are organized into 10 different categories. They work well on mobile devices. They meet accessibility standards. If you have not used Markers before, you may want to give them a try. They are very intuitive to use and add
At the end of the second day of Articulate Storyline 2 training, we cover Player Design and Publishing. At this point, we answer the question that is asked, without fail, in every training session: “How can I restrict the navigation of my course so the user can’t skip ahead?” Along with selecting the option to restrict navigation, though, there are a few related factors we need to consider. Let’s look at some tips you may find helpful when using restricted navigation. Restricting Navigation Why would we want to restrict navigation?