In our last entry, we discussed how to make a dial look like a timer in a course. Because we know that there’s never any ONE way to do things in Storyline, this entry will focus on using some advanced options to make the timer user-controlled rather than timeline-based. When might we want the learner to be in control of the timer? Perhaps the question isn’t for assessment purposes, but more for self-reflection or challenging oneself. This allows the learner some freedom while incorporating time sensitivity. Note: This exercise builds
Dials are one of the more versatile interactions in Storyline, as you may have seen in Articulate’s E-Learning Challenge #151: Using Interactive Dials and Knobs in E-Learning. But did you know that dials can also be used in other creative ways, even if the learner never directly interacts with them? In a recent custom virtual training session, a student asked if a dial could be used to look like a timer on her question slide. Not only can this be done, but it can be accomplished easier than you might
During Storyline training, we learn how to customize a course to ensure that learners view all the content on each slide. Depending on the situation and the type of content, there are a variety of strategies that can be used. One question that is often raised is, “How do I ensure my learners view all of the interactive content on a slide before moving on?” That’s a pretty popular question and David Anderson does a great job explaining how to do that HERE. However, sometimes the request is more specific.
The user’s understanding of the subject matter is the chief objective when building e-Learning. Still, once we are positive that we have built something in which communication of the material is effective, there’s still that lingering element that every designer always covets: a little magic, otherwise known as the Wow Factor. One way that we like to play magicians at Yukon Learning is by crafting our own custom slide transitions, outside of what Storyline already offers. For example, the learner selects an object, and the items on screen linger for